Cumulative calculation of area(surface) and volume values
I am filing on behalf of many Korean users. Especially, in the civil engineering users that they utilizing Mesurements tools for Surface(Area calculation) and Volume. Some of specific civil structures and ground surfaces, there is need to get area...
Improve processing performance of production when using PointCloud data
Hi, Most datasets we receive are PointCloud datasets. Regularly, they are very large datasets. When creating a Production, using adaptive tiling option set to use 16gb RAM, it takes approx. 10mins to process each tile. And the current dataset has ...
Currently, the iTwinCaptureModeler does not have the LiDAR data processing function. So, we create the LiDAR data as a point cloud using another program, and then we bring it to itwin and merge it. I want to do image processing and point cloud pro...
I hope it comes out in a merged file(obj,fbx etc..) like any other file(3mx,3sm,las etc..)
The current obj, fbx file comes out as a tiled, unmerged file. I need one merged file, so I have to process these one more time. I want a merged file like 3mx, 3sm, or any point cloud file.
Need an option to ignore masks while doing bundle adjustment but then use masks and do not create tie points. For example we have created masks to hide water but then AT lost lot of photos as couldn't adjust both river sides as water was masked. A...
Option to reload masks for all photos. There seems to be no option to load masks after photos are already imported. Need option to scan for masks for each photo not only add same mask for all.
Red-green colour blindness affects approximately 8% of males and 0.5% of females globally. The shades of green, yellow/orange and red that represent good to bad solutions in the survey tab as well as the image frustums are very difficult to differ...
We request "Panarama to ortho to building wall" feature in the "generate data" function. From a 3D city model maintenance perspective, wall ortho enables the effective application of LOD2 or LOD3 class wall texture. Now we create the texture by in...