A feature is needed to remove out-of-focus images when extracting frames from videos.
Currently, in order to improve efficiency, we have been capturing scenes not with still images but using action cameras such as GoPro 9 and Insta360 Ace Pro 2, shooting 4K video at 0.5-second intervals and experimenting with various methods of fra...
It would be very useful to have a AT image filtering tool that allows the user to filter images based on several metrics after a successful AT. For example, if we have a very high level of image coverage observing the same point, it would be usefu...
Show selection count when selecting multiple components in touchup. When using select and fill it says that it can't because multiple components are selected so it has clue how many selections there are beforehand so show this to users also when s...
Disable auto-rotation in touchup editor. There is no need to initiate auto-rotation animation when doing retouch. It is making already annoying retouching even more annoying.
I hope it comes out in a merged file(obj,fbx etc..) like any other file(3mx,3sm,las etc..)
The current obj, fbx file comes out as a tiled, unmerged file. I need one merged file, so I have to process these one more time. I want a merged file like 3mx, 3sm, or any point cloud file.
Currently iTwin Splats are terrible. My most recent splat does NOT align with the mesh or generated tie points which is strange, as I would assume the splats hang off the tie points! Pot Shot, Lixel, Nerf Studio are all producing better splat resu...
Transform Georeferenced reconstruction to local coordinate system
We currently have to deliver the reconstruction to our client in local coordinate system as well as in British national grid as different teams within the organisation use the data for different purposes. So we currently have to process the model ...
We request "Panarama to ortho to building wall" feature in the "generate data" function. From a 3D city model maintenance perspective, wall ortho enables the effective application of LOD2 or LOD3 class wall texture. Now we create the texture by in...